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author | edwin <edwin@FreeBSD.org> | 2005-11-24 02:46:04 +0000 |
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committer | edwin <edwin@FreeBSD.org> | 2005-11-24 02:46:04 +0000 |
commit | f7b6d79f7473a4a76c542fda77ee5cee1f31eb41 (patch) | |
tree | 0d77c938c320dc639d93f871bfe43476a9ebe700 /graphics/Makefile | |
parent | 3ee914ed741aa9c715a101a5290a51e9f298032a (diff) | |
download | FreeBSD-ports-f7b6d79f7473a4a76c542fda77ee5cee1f31eb41.zip FreeBSD-ports-f7b6d79f7473a4a76c542fda77ee5cee1f31eb41.tar.gz |
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Diffstat (limited to 'graphics/Makefile')
-rw-r--r-- | graphics/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile index 38657e1..d71d878 100644 --- a/graphics/Makefile +++ b/graphics/Makefile @@ -55,6 +55,7 @@ SUBDIR += corona SUBDIR += cqcam SUBDIR += crw + SUBDIR += crystalentitylayer SUBDIR += crystalspace SUBDIR += cthumb SUBDIR += curator |